Anyone who claims to be savvy about computers and videogames has, at one point or another, played World of Warcraft. This is that kind of game that can change a generation of gamers and make them go for a different aim completely. World of Warcraft was a life-changing experience for most players and this is a little on the numbers and the reasons why it is the world´s most famous MMORPG game until today.
World Of Warcraft – The Beginnings
The story of Warcraft can be divided into two very different periods: before the multiplayer platform and after the multiplayer platform. Let´s take a little trip back in time
Warcraft: Orcs & Humans
This game is the first predecessor of the whole series and was published by the company (Blizzard Co) in 1994 to a huge acclaim from critics and fans and establishing a new name in the business.
Warcraft II: Tides Of Darkness
The second incarnation of the game is a continuation of the plot happening in the same scenario and featuring similar characters but also adding better playability and more specs making it an even bigger success in the industry. In 1999, Battle.net could be used to play online.
Warcraft III: Reign Of Chaos
The success of the sequel was so huge that the third part came in 2002 to critical acclaim from specialized media and fans. In 2003 another version of it reached the stores under the name of Warcraft III: The Frozen Throne and lead the way to the release of World of Warcraft, the massive multi-player platform in 2004.
The World´s Most Popular MMORPG
By the year 2008, World of Warcraft was the world´s most popular MMORPG based on subscribers accounts with a peak of 12 million around the world in October 2010. Since that event happened, the game went on to have seven expansions released gathering more and more fans around the world with each of them. Today, Warcraft and Starcraft (the futuristic, interstellar version) are synonyms of high-end MMORPG games worldwide.
The Game´s Revenue
According to the numbers unveiled by the company itself, by 2017, the gross income of the game was of 9.23 billion US dollars making its way to be one of the highest-grossing games of all times. The company is nowhere close to slow down, so this number is prone to grow even more.
Movie, Books, Comics And Manga
The Movie called simply “Warcraft” directed by Duncan Jones was not a failure in terms of revenue (an estimated 439 million worldwide) but received very bad critics from fans and specialized media. Also, more than 20 books, 10 comic books and 6 manga books, the legend of Warcraft is still growing on printed paper.
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Conclusion
The world of videogames would not be the same if it wasn´t for Blizzard Co. and Warcraft in particular. For the fans out there, the franchise is nowhere close from slowing down, so you´ll be seeing a lot of World of Warcraft in times to come.
Ever wondered how come World of Warcraft managed to attain the heights of fame in massively multiplayer online role playing games? It is solely because of the unique and indifferent gameplay offered by the developers of the game.